Valve has reportedly confirmed it will be creating its own engine to power its Steam Machine, a consumer VR headset.
The news comes from a blog post by Valve co-founder Gabe Newell, which was shared by the company’s developer account.
The new engine is “a first-generation game engine designed for the Steam Machine,” according to Newell’s post.
“It’s an open source engine that we’re planning to publish in the near future.”
The new Steam Machine game engine will allow developers to “create VR experiences in a more streamlined way,” according the post.
Valve has not yet announced a release date for the new engine, and it’s not clear how long the new game engine can be used for, or if it’ll work on existing Valve titles, like Half-Life 2.
Steam Machine will reportedly be powered by the Nvidia Titan X GPU, which is “highly capable” at handling “higher-resolution graphics and more complex effects.”
The Steam Machine’s SteamVR system is “currently working with a variety of high-performance VR headsets including Oculus Rift, HTC Vive, PlayStation VR, and Microsoft HoloLens,” according Valve’s blog post.
It’s unclear if Valve will be shipping any consumer-grade VR headsets with the new Steam Engine, or whether its VR headset developers will be able to use Valve’s engine for their own headsets.
Valve previously announced that the Steam Engine is currently being used to develop a new VR game, but that the new system “has not been deployed yet.”
Valve has released a handful of titles on the Steam Store over the past year, and the Steam Machines have generally been popular with Steam users, with the Steam store ranking the Steam machines as the most popular Steam Machine in terms of sales and reviews.
Valve is also developing a new cloud-based game service, called Valve Cloud, that will allow game developers to store their games on servers in the cloud.
“As we continue to develop the Steam platform, we’re excited to continue working with our partners to bring a new layer of transparency to the experience,” said Valve co–founder Gabe Smith in a blogpost last month.